Hi there,
I am a seasoned C/C++/C# programmer who wants to try out knew things, but never made a game before.
I am playing around with different ideas and game engines for a while now and made some bits as proof of concept to find the game I really want to make.
One thing that bugs me is how to make a plain shift effect as seen in Xeodrifter in this video here: The hero sprite is jumping then switches to the background plain to work up his way *and switching back to the foreground to get along.)
I would like to know, if and how it is possible to achieve the same 2D plain/layer shift game play mechanics with a common game engine like melonJS/HTL5/JS, cococs2dx, or Unity3D (this are the engines I have tried so far) tile based game (e.g. using Tiled, this is the only tile editor I know until now)?
Or would game mechanics like this require to make your own engine?
Best, wp81
where you need to explore your. app mobile web mobileapp hiredevelopers android ios windowsphone
Sunday, July 24, 2016
2D Plain/layer Shift Game Play Mechanics
2D Plain/layer Shift Game Play Mechanics
Labels:
and refactoring,
Haste,
slow
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment