Saturday, July 23, 2016

Directx And Physx/apex Rendering

Directx And Physx/apex Rendering

I want to implement some physics to my programs. Physx framework is quite simple and as i understand:

-I create physical scene which is updated every 1/60 second

-I only grab the position, rotation etc and render objects in normal (directx) way

 

 

But I totally don't understand apex framework. Ok, I have apex scene but what is all these rendering interfaces? Is apex force to render objects with this really complicated way? Why I cant just get updated vertex and indices buffer every frame and render it normally? How is this apex destruction work-Are all of destructible object pieces are stored in 1 vertex buffer? All of my questions refer to rendering. And yes, I study documentation whole week, still dont understand.

 

Apex framework :

http://ift.tt/2aixmHO

 

Apex destruction module:

http://ift.tt/2a5WFJG

 

 


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