I want to implement some physics to my programs. Physx framework is quite simple and as i understand:
-I create physical scene which is updated every 1/60 second
-I only grab the position, rotation etc and render objects in normal (directx) way
But I totally don't understand apex framework. Ok, I have apex scene but what is all these rendering interfaces? Is apex force to render objects with this really complicated way? Why I cant just get updated vertex and indices buffer every frame and render it normally? How is this apex destruction work-Are all of destructible object pieces are stored in 1 vertex buffer? All of my questions refer to rendering. And yes, I study documentation whole week, still dont understand.
Apex framework :
Apex destruction module:
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