Currently i just set the velocity for my jumppad blueprint directly in a variable - but i want it much easier to configure in the editor.
So i am trying to make a way to set just the distance from the starting point, so i can calculate a velocity to reach exactly the end point (start point + distance * direction).
Normally its easy, you just take the distance and multiply it by the timestep, but this wont work when there is gravity.
So my question is, how do i include gravity into this equation?
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